Game producer,
real-time 3D developer,
XR specialist.

It’s nice to meet you

As a creative and technically skilled game producer, I believe that every successful project begins with a strong foundation. I am passionate about transforming ideas into reality, whether it's immersing players in captivating stories, unveiling the next big innovation, or enhancing an existing project with stunning visuals. With my expertise in real-time 3D production and a diverse skill set that includes programming, design, storytelling, and project management, I am eager to build the foundation that supports your vision and brings your dreams to life.

I co-founded Tupelo Labs in 2023, a creative 3D studio based in historic downtown Savannah, Georgia. In addition to developing video games in-house for PC, consoles, and spatial computing devices (VR/MR/AR), we offer a wide array of other 3D services for business ranging from manufacturing & logistics, to film production.

Development Gallery

As a producer and project manager, empathy towards team members is vital. I invest time in personal development to understand developers' experiences, fostering collaboration and project success.

Collaborations

Project Management

I served as Manager of Production at Fun Train VR on titles including: The Twilight Zone VR, The Exorcist Legion VR, Tarzan VR, The Exorcist Legion SIN VR, and several additional unannounced products. These games have been released globally on Meta Quest, Meta Rift, Steam VR, Pico, HTC Vive, and PlayStation VR headsets.

The Twilight Zone: VR

We invite you to face your fears in a disturbing and mind-bending series of adventures... all taking place within The Twilight Zone™. This game features elements of stealth, shooting, escape mechanics and eye-popping visuals.

The Exorcist Legion VR

Delve deep into the heart of the supernatural as you learn the trade of demonic exorcism and reveal the path leading you towards a final confrontation with your darkest, most hidden fears. Are you brave enough?

Tarzan VR

Face your fears, uncover hidden secrets and swing through the jungle in a pulse-pounding fight for survival. Swing, swim, climb and fight your way across savage lands and explore your wild side!

Worldbuilding

It all begins with an idea. Maybe you want to immerse a player in a story. Maybe you want to unveil the next big thing. Or maybe you want to add a visual aid to your existing creative project. Whatever it is, 3D development can make visualizing your dreams a reality.

Skills

  • I am deeply passionate about XR development and enjoy working to create applications that heavily feature mixed reality, spatial anchoring, hand tracking, and voice recognition.

    I have developed extensive experience building virtual reality, mixed reality, and augmented reality experiences for a variety of platforms from mobile to console.

  • I love crafting hyper-realistic game levels with a smooth player flow and loads of tiny details to tell narrative stories. I’m skilled at level design, lighting and basic game logic integration.

    I also have experience using Unreal Engine, Blender, Maya, and Unity to craft pre-rendered cinematics.

  • I have extensive experience supervising game development schedules, budgets, and deliverables from concept to completion.

  • I enjoy the creative process of crafting a game’s story from scratch. From concept pitch presentations to game design documentation, and extensive scriptwriting.

  • I have experience integrating voice-overs, highly realistic sound effects and ambient audio beds into game environments and cinematics with spatialization for full immersion.

  • Many of our in-house projects call for graphic design & motion graphic elements to accompany a product. Driven by need, I have acquired a diverse set of complimentary skills for product marketing.

    This has led me to build familiarity with a variety of software including: Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe Premiere, DaVinci Resolve, Procreate, Procreate Dreams, and Adobe After Effects.

  • I’m highly confident utilizing platform services with Steam, Meta, PlayStation, and Pico to manage products from initial platform submission, through QA and launch.

Tools